Leucis Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length chestnut hair. His eyes are gold and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Doctor, his mother struggled to pay the bills. A gifted student he started as a Doctor, but he got bored and became a Cook. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg; and to be a doctor again
Ideals: Optimist, Entrepeneur. Bonds: Poor, Nature, Job. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 60 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 900 gp. Freshwater pearl (13 gp). Alexandrite (600 gp). Tourmaline (80 gp). Star ruby (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Boddynock Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a long black beard with little hanging trinkets. His gray unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Joker. Flaws: Disease, Mundane. Bonds: Immigrant, Criminal record. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 12)
Armor Class 14
Hit Points 74 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Star rose quartz (30 gp). 1 Minor magic item.
Jane Brownrigg, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is cut short with large spiked bangs in the front. Her brown eyes lackadaisically let the world flow into them.
Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. She takes great joy in being the best Dyer in town.
History: Born in the south to a Dyer, Jane learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She inherited the family business which she has now maintained for 4 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Athletic. Bonds: Has a crush, Job. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 7 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 300 gp. Deep blue spinel (500 gp). Zircon (60 gp). Lapis lazuli (11 gp). Golden yellow topaz (500 gp).
Gimurt Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a brown and grey robe with the hood down. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Gimurt and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic, Insane. Bonds: Military. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 82 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Peridot (70 gp). Sard (70 gp). Fiery yellow corundum (1000 gp). Aquamarine (600 gp). Carnelian (70 gp). Carnelian (70 gp). Malachite (15 gp). Azurite (15 gp). Onyx (70 gp). Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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