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NPC Generator

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Lvl.
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Advanced [show]


Sannl Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She is bristling with hidden weapons, mostly maces and morningstars. Her white hair is cut jaggedly and amateurishly. Her green eyes peer out from beneath her feathered grey hat.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She believes the world needs to unite to get rid of illithids once and for all.

History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She used her abilities to trick people and travel the world for free.

Motivation: Someone believes her a fraud; and a rival would like her out of the picture

Ideals: Joker. Bonds: Criminal record, Enemies, In love. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Sannl Strakeln, Female Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp.


Social Check DCs


Dell TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a worn and beaten armor. Her whole body is exceptionally muscular. Her hair, while still mostly chestnut, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious woman she believes everything happens for a reason. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Dell was born on a far northern forest where she grew up under the tutelage of her father, an expert Butcher. She has never given up on her dancing dream.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Immigrant, Religious. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Dell TellPenny, Female Halfling Paladin 7
Small (3'1") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 52 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a grey suit. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Courier, who enjoyed hunting, Adam was taken on many hunting expeditions. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Fearful, Depressed. Bonds: Nature, Adventurer. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Adam Abram, Male Human Cleric 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 17 (+3)8 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp.


Social Check DCs


Ar-Gul Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He has shaved his head bald. His blue eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in the east to a Junk Dealer, Ar-Gul learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He struck the Junk Dealer job and began his own company from there.

Motivation: A deep hatred of drow; and revenge

Ideals: Disciplined, Artistic, Persistence. Bonds: Job, Enemies. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Ar-Gul Marlee, Male Half-Orc Barbarian 8
Medium (6'8") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs

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