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NPC Generator

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Advanced [show]


Shump Stanley, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. His red hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Shump Stanley, Male Half-Orc Fighter 5
Medium (6'0") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 11 (+0)6 (-2)
Skills Athletics +6, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +1

Possessions: Gold music box (1000 gp).


Social Check DCs


Theriatis Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has achieved small success as a Servant.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism, Gifted. Flaws: Insane, Greedy. Bonds: Job. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Theriatis Meliamne, Male Half-Elf Warrior 6
Medium (5'10") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Cask Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She is physically well-built. Her fur is short and red. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Cask wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a forest tribe. Cask liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Ideals: Disciplined. Bonds: Adventurer, Nature. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Cask Shoe, Female Tabaxi Bard 10
Medium (4'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Persuasion +7, Religion +7
Senses Passive Perception 12
Languages Common, Terran, Celestial, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a tan poncho over his likewise colored trousers and shirt. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Boddynock does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Boddynock grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Military, Adventurer. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Boddynock Humplebumple, Male Gnome Commoner 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 50 pp.


Social Check DCs

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