Anselm Kent, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Anselm was born in the west. At a young age he loved to build and create. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Bonds: Rich, Enemies, Military, Immigrant. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp.
Everard Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears skinny pants and wears a yellow and pastel robe with the hood down. His clothes are grease stained in places. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Everard hails from a village terrorized by illithids. In his 16th year, his parents were killed by a illithids raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. In the meantime he has taken over work as a Courier and occasionally as a mercenary.
Motivation: He desires power and/or immortality; and balancing his hectic life and new courier responsibilities is difficult
Bonds: Poor, Immigrant, Job, Adventurer, Enemies. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 400 gp.
Koeth Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports tan clothing, slightly heavier than average wear. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Koeth lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Stableman father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Gifted, Artistic, Logical. Flaws: Disease. Bonds: Family. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Silver pearl (60 gp). Blue quartz (12 gp). Chrysoprase (80 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.
Gorga Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy auburn hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Fisher, but she got bored and became a Adventurer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Optimist. Flaws: Addict, Disease. Bonds: Rich, Job. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 16)
Armor Class 13
Hit Points 105 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Aquan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +5
Possessions: 5000 gp. Blue quartz (11 gp). Blue diamond (4000 gp). Pink pearl (50 gp). Red spinel (50 gp). Jasper (30 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Citrine (30 gp). White pearl (50 gp). Banded agate (11 gp). Alexandrite (700 gp). Tourmaline (50 gp). Star rose quartz (30 gp). Jade (50 gp). Red garnet (50 gp). Red spinel (50 gp). Chrysoprase (30 gp). Black pearl (700 gp). Blue sapphire (500 gp). Silver pearl (50 gp). Smoky quartz (30 gp). Red spinel (50 gp). Malachite (11 gp). Deep blue spinel (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


