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NPC Generator

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Advanced [show]


Menny Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her chestnut hair up. She tend to wears goggles to shield her eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Menny took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Terse. Bonds: Nature, Adventurer, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Menny Sympony, Female Gnome Warrior 9
Small (3'1") Gnome, Neutral Good (CR 9)
Armor Class 14
Hit Points 52 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich western family. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, In love, Rich. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Kelter Whispermouse, Male Halfling Sorcerer 16
Small (3'4") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 78 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +5, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 700 pp. Eye agate (6 gp). Brown-green garnet (80 gp). Fiery yellow corundum (1600 gp). Malachite (6 gp). Violet garnet (1600 gp). Hematite (6 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Chalcedony (40 gp). Bloodstone (40 gp). Violet garnet (1600 gp). Zircon (40 gp). Peridot (40 gp). Chrysoprase (40 gp). Azurite (6 gp). Chalcedony (40 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Coral (80 gp). Iolite (40 gp). Onyx (40 gp). Obsidian (6 gp). Azurite (6 gp). Pink pearl (80 gp).


Social Check DCs


Avice Remington, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying brown hair a little too much giving a sharp brown color. She wears crescent spectacles with a black brim.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was very strict, and drilled into her lessons on being the perfect lady. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Avice was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She feels the way she acts is they only way to get by in the world; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Impeccable. Bonds: Rich, Job, Enemies. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Avice Remington, Female Human Commoner 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Enialis Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is white and curly. His amber unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. Cursed with lycanthropy at a very young age, Enialis has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Poor, Religious, Mentor. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Enialis Floshem, Male Elf Cleric 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)6 (-2) 17 (+3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 10 pp. A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs

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