Emeny Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman wears light armors faded through time and improper care. Her clothes are grease stained in places. She keeps her red hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. Emeny was born on a far northern island where she grew up under the tutelage of her mother, an expert Shepherd. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Clifton, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. Her silver hair has been sun bleached extensively. Her eyes are green and catlike.
Personality: She is a hateful person. She taunts others and blames them for her problems. As long as the job gets done she does not care how it got done.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Sarah and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Poor, Slave. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
Moon Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing colorful clothing, dressed as a Navigator. She has done her best to style her brown fur to look like a famous performer. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She receives visions of the future at random moments
History: Born in a small village she learned the ways of the warrior from her mother. In her 17th year, her parents were killed by a drow raid, leaving Moon alone in the world. After a stint in an orphanage, she was adopted. She was granted necromantic powers by her dying brother.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Persistence, Gifted, Fighting. Flaws: Mundane. Bonds: Enemies. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 11)
Armor Class 12
Hit Points 29 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Goblin, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 210 pp. Hematite (4 gp). Citrine (70 gp). Lapis lazuli (4 gp). Aquamarine (200 gp). Malachite (4 gp). Obsidian (4 gp). Eye agate (4 gp). 1 Minor magic item.
Vezera Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'8" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left leg appears badly burned and disfigured. She wears a top hat to cover her moderate length copper crest. Her eyes are red and catlike.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is frequently practicing swordplay.
History: Vezera was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Mercenary like her mother before her.
Motivation: She is unsatisfied with her job.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 19 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 5 (-3) | 15 (+2) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Goblin
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1500 gp. Red garnet (50 gp). Jasper (70 gp). Rose (70 gp). Malachite (12 gp). Banded agate (12 gp). Peridot (70 gp). Moss agate (12 gp). Coral (50 gp). 1 Minor magic item.
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