Eleanor Stratford, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long silver ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Ruler profession.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Eleanor was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Eleanor's father didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To protect her home; and she'd like to take her coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 4000 cp. Star rose quartz (30 gp).
Dalaba Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has moderate length white hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Dalaba was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She got away from her former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Adventurer, Poor. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp.
Dara Firahel, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body and is in decent physical shape. Her blonde hair is smooth and relatively long. She is baby faced.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the west, certain she would find work there.
Motivation: Sabotage a competitor; and to protect her home
Ideals: Entrepeneur. Bonds: Guardian, Poor, Immigrant, Job. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1500 sp.
Dain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Dain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Shipwright, Dain learned a great deal about his father's area of expertise. His childhood dream was to be a Masseuse, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Family. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1900 sp. 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!


