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NPC Generator

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Advanced [show]


Portia Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple white robe with tan stripes complete with hood. Her chestnut hair is smooth and relatively long. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Mercenary, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Portia Wildcloak, Female Halfling Aristocrat 14
Small (2'9") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 84 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)15 (+2) 16 (+3)17 (+3)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Halfling, Druidic, Elven
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Medium magic item.


Social Check DCs


Maiathah Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. Beneath her clothing is a huge mess of scar tissue. She wears her white hair down. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves telling others what to do and how they should feel about things. Maiathah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: The child of a Layabout, who enjoyed hunting, Maiathah was taken on many hunting expeditions. Maiathah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Ideals: Opinionated. Flaws: Addict. Bonds: Slave, Family, Nature. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Maiathah Wilborn, Female Half-Elf Adept 8
Medium (5'9") Half-Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 700 gp. Violet garnet (900 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black costume with the symbols of strength on his torso. His silver crest is drawn into a tight pony tail with a rose scrunchie. His eyes, though not visible through his cowl, are red.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a small toy that he constantly fidgets with.

History: Donaar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Donaar Raghthroknaar, Male Dragonborn Druid 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: Rock crystal (40 gp). Banded agate (9 gp). Golden yellow topaz (1200 gp). Tiger eye turquoise (9 gp). Violet garnet (1200 gp). Blue sapphire (1600 gp).


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears grey cloth garments or leather armor. His white hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he has decided he is irredeemable

Ideals: Athletic, Philantrophist, Justice. Bonds: Immigrant, Nature. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Fargrim Trueblood, Male Dwarf Rogue 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 8 (-1)13 (+1)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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