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NPC Generator

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Advanced [show]


Mehen Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with feathered hat, he is not a threatening figure. He has done his best to style his brass crest to look like a famous performer. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Mehen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. When Mehen reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Artistic, Fighting. Bonds: Military, Nature, Family. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Mehen Mohradyllion, Male Dragonborn Warrior 7
Medium (6'5") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)13 (+1) 15 (+2)18 (+4)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 50 pp.


Social Check DCs


Flask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean pastel cloak covering his clean studded leather. He sports a flattop fur cut. His green eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: Flask hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Cynical, Shy. Bonds: Enemies, Job. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Flask Paws, Male Tabaxi Wizard 13
Medium (5'11") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 56 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3000 gp. Red spinel (90 gp). Golden yellow topaz (700 gp). Azurite (15 gp). Alexandrite (700 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her beige fur down. Her fierce blue eyes like to dwell on things.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered dancing. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and expand her business

Ideals: Disciplined, Optimist, Artistic. Bonds: Rich, Job. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Trail Of Winter, Female Tabaxi Monk 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. 1 Masterwork Light steel shield.


Social Check DCs


Alvyn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. With a patchy auburn beard and wild auburn hair. His blue eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a wizard, Alvyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and wants to open a new tavern

Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Mentor, Job. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Alvyn Sympony, Male Gnome Bard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp.


Social Check DCs

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