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NPC Generator

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Lvl.
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Advanced [show]


Ermina Richie, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and a wedding ring on her right hand. She keeps her black hair in a pixie cut. Her eyes are a pleasant blue.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in a small island village. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. Some 9 years later her spouse died after the birth of her son. Heartbroken, Ermina never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and she is currently in port desperately looking for someone to get her out

Flaws: Selfish. Bonds: In love, Slave, Nature, Immigrant. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Ermina Richie, Female Human Warrior 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)6 (-2) 9 (-1)10 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp. 8 Acid flasks.


Social Check DCs


Nimble On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her beige fur, when down, is lengthy. Her hazel eyes lackadaisically let the world flow into them.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. Like her father and her brother before her, after school she went straight into learning to become a Shoemaker. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her brother; and she is compelled to act according to her religious beliefs

Ideals: Professionalism. Bonds: Job, Rich, Family, Religious. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Nimble On the Water, Female Tabaxi Aristocrat 8
Medium (4'11") Tabaxi, Neutral Good (CR 8)
Armor Class 8
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 1500 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Seven Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His black fur is smooth and relatively long. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Expand his business; and many orcs want him driven away

Ideals: Joker. Bonds: Poor, Job, Enemies. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Seven Shoe, Male Tabaxi Warrior 6
Medium (6'0") Tabaxi, True Neutral (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 900 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Gold and topaz bottle stopper cork (1300 gp). Old masterpiece painting (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His clothes are grease stained in places. His purple hair is still thick. His silver eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Modean was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break.

Ideals: Logical. Bonds: Poor, Immigrant, Religious, Adventurer. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Modean Rapture, Male Tiefling Adept 5
Medium (5'0") Tiefling, Lawful Good (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs

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