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NPC Generator

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Advanced [show]


Dain Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with green socks and a vest with buckled shoes. His hair is chestnut and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Dain has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Ideals: Artistic, Entrepeneur. Flaws: Disease, Shy. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Dain Durthane, Male Dwarf Monk 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 85 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Arcana +6, Athletics +7
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +7

Possessions: Obsidian (15 gp). Iolite (60 gp). Chrysoberyl (50 gp). Deep blue spinel (900 gp). Moonstone (60 gp). Black pearl (900 gp). Chalcedony (60 gp). Black pearl (900 gp). Jasper (60 gp).


Social Check DCs


Andram Swift, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a green and yellow handkerchief worn on his right side. He keeps his chestnut hair in a flapper bob. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has never given up on his music dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Antagonistic, Racist, Greedy. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Andram Swift, Male Tiefling Bard 9
Medium (6'7") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 16 (+3)17 (+3)
Skills Religion +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Aquamarine (800 gp). Rock crystal (80 gp). Red-brown spinel (130 gp).


Social Check DCs


Alex Harrington, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with white slacks. He has a slight overbite and is overall scrawny. His moppish red hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Interpreter soon after.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Harrington, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp. Silver pearl (150 gp). 1 Banded mail.


Social Check DCs


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a brown handlebar mustache and slicked back brown hair. His eyes are a pleasant amber.

Personality: He is very quiet and rarely speaks above a whisper. Ozyman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small island village. A freak accident while working with his Tanner father left him crippled. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Shy, Disease. Bonds: Rich, Family, Nature. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Ozyman Whispermouse, Male Halfling Bard 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 40000 cp. Black opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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