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NPC Generator

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Advanced [show]


Nora Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She very much looks the part of a Mortician. She is physically well-built. Her brown hair is thinning but still full. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was always a brilliant, if unscrupulous mind. Like her father and her brother before her, after school she went straight into learning to become a Mortician. She inherited the family business which she has now maintained for 6 years.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Logical. Flaws: Disease, Insane. Bonds: Job, Slave. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Nora Strongbones, Female Halfling Cleric 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. Golden yellow topaz (300 gp). Coral (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Quick Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She is portly but not overly obese. She wears her white fur down. Her eyes are blue and she is always smoking a pipe.

Personality: She never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Paladin school at a young age so that she could practice her druidic talents. Days after completing her studies, news broke out that her hometown was attacked by orcs. Quick was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Many orcs want her driven away.

Ideals: Optimist, Joker, Gifted. Bonds: Enemies. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Quick Wind, Female Tabaxi Paladin 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 110 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills Athletics +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1000 gp. Amber (130 gp). Violet garnet (700 gp). Golden pearl (130 gp). Black star sapphire (500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azza Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her brown hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of a Ruler, who enjoyed hunting, Azza was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azza took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Joker. Flaws: Forgetful, Fearful. Bonds: Nature, Enemies. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Azza Principle, Female Tiefling Aristocrat 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alberich Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and wears just a brown suit. His left leg appears badly burned and disfigured. He has a chestnut handlebar mustache and slicked back chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Alberich grew up listening to his father's many stories. His father was a soldier and died while he was still young. Alberich was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Opinionated, Joker. Bonds: Adventurer, Military. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Alberich Fallack, Male Dwarf Fighter 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 87 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 17 (+3)9 (-1)
Skills Religion +4, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 4000 gp. Star ruby (1200 gp). Amber (120 gp). Onyx (80 gp). Golden pearl (120 gp). Black pearl (1400 gp). Malachite (12 gp). Tourmaline (120 gp). Zircon (80 gp). Fire opal (1200 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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