Tordek Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His tied-back hair is white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Scribe in town.
History: The child of a Bowyer, who enjoyed hunting, Tordek was taken on many hunting expeditions. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.
Motivation: Revenge; and wants to open a new tavern
Flaws: Shy. Bonds: Job, Nature, Family, Enemies. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Heian Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear blue clothing when he does not wear armor. He has styled his black hair well, parting it to the left. His eyes are blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heian took refuge in the ruined castle and found the beat up falchion and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Logical. Bonds: Nature, Religious, Enemies, Has a crush. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Red-brown spinel (70 gp). Violet garnet (1500 gp). Amber (70 gp).
Ombul Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His red hair is kept up in a ponytail inside a top hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Ombul was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Ombul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Flaws: Addict, Impulsive. Bonds: Poor, Adventurer. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 118 (13d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +1 / 4d4-3, Ranged +5 / 4d4+1, Grapple +1
Possessions: Rhodochrosite (9 gp). Lapis lazuli (9 gp). Golden pearl (100 gp). Malachite (9 gp). Hematite (9 gp). Hematite (9 gp). Jacinth (6000 gp). Black star sapphire (500 gp). Golden pearl (100 gp).
Windy Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white fur is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Forgetful. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


