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NPC Generator

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Advanced [show]


Naivara Firahel, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She usually wears her blue robe and has her flail always slung over her shoulder. Her hair is silver and curly. She wears round tiny glasses practically rammed into her face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A true patriot, Naivara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. While studying, she fell in love. They married and had a daughter. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and she seems to be bored by most things

Flaws: Depressed, Mundane. Bonds: Military, In love. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Naivara Firahel, Female Elf Warlock 13
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 31 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 7 (-2)15 (+2) 17 (+3)12 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Halfling
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: Rose (50 gp). Fiery yellow corundum (900 gp). Alexandrite (1000 gp). Eye agate (12 gp).


Social Check DCs


Mary Atterton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light grey in addition to tight pants. She wears her black hair down. This gray eyed easterner is not easily forgotten.

Personality: Mary wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Gardener business at a young age. Over the years she perfected her riding and shooting skills. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and balancing her hectic life and new gardener responsibilities is difficult

Ideals: Disciplined. Bonds: Adventurer, Job, Nature, Enemies. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Mary Atterton, Female Human Druid 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 12 (+1)7 (-2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs


Liftrasa Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is red and curly. She has several tiny sapphire earrings on each ear.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is frequently practicing swordplay.

History: Gifted from a young age, Liftrasa studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was granted druidic powers by her dying sister.

Motivation: She is a bit of a kleptomaniac.

Ideals: Philantrophist, Gifted. Bonds: Rich, Military, Criminal record. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Liftrasa Gorunn, Female Dwarf Ranger 8
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. A silver and pearl hairclip (40 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" northern man, he prefers to wear brown pants and tee shirts. His long beige fur is drawn into a two foot long braid. His copper unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Impeccable, Gifted, Athletic. Flaws: Disease, Shy. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Spring Shore, Male Tabaxi Barbarian 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 99 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Insight +4, Intimidation +7
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2400 gp.


Social Check DCs

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