Nazû Westbrook, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can't help but pocket interesting objects he comes across
History: He is a Metallic Dragon in disguise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 65 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Ignan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 300 gp.
Dabbledob Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a tight fitting tan shirt and pants. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and to pay off his debts
Ideals: Gifted. Flaws: Forgetful. Bonds: Slave, Immigrant, In love. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: Eye agate (13 gp). Deep blue spinel (700 gp). Amber (160 gp). Blue quartz (13 gp). 1 Minor magic item.
Melissa Hampton, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, brown, dusty cloak, and a wedding ring on her left hand. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Melissa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Melissa never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Extrovert. Flaws: Insane. Bonds: In love, Immigrant, Religious, Mentor. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. 4 Alchemist’s fire.
Odo Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears violet trousers with black and green striped suspenders. He wears various colorful collared shirts. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He can't help but pocket interesting objects he comes across
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by orcs. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He wants revenge against orcs; and he has a rivalry with the church that dominates his actions
Flaws: Insane. Bonds: Religious, Criminal record, Enemies, Nature. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!

