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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Symma Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. Her hair is white and very short. Her hazel eyes are slightly larger than normal.

Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Shoemaker, her mother struggled to pay the bills. Symma abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Engraver job now, and dutifully fulfills any obligations she has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Symma Bafflestone, Female Gnome Aristocrat 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nurkara Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her brown hair is still thick. Her brown eyes are passionate and lively.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born at the edge of vast plains. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.

Motivation: She has a crush on the local Miller; and to reunite with her absent mother

Flaws: Antagonistic, Impulsive. Bonds: Nature, Family, Has a crush. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nurkara Daraln, Female Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Emma Remington, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a grey poncho over her likewise colored trousers and shirt. She sports a flattop hair cut. Her amber eyes are slightly larger than normal.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She got into the Merchant business at a young age. She worked as a nervous Merchant and found it very stressful. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.

Motivation: She is currently in port desperately looking for someone to get her out; and to unite with her sister

Flaws: Impulsive. Bonds: Enemies, Job, Family, Slave. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Emma Remington, Female Human Druid 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Emerald Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. Her fur is short and lavender. Her hazel unseeing eyes seem to look past you.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She works hard and plays hard.

History: She was born in the west, but her parents moved at a very young age to the north. Her father was a soldier and died while she was still young. Emerald was left her father's suit of armor and trained in its use and care. She left for the west, certain she would find work there.

Motivation: She has money and likes to spend it.

Flaws: Disease, Hedonist. Bonds: Rich, Nature, Immigrant, Military. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Emerald Of Passion, Female Tabaxi Fighter 9
Medium (5'11") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)6 (-2) 17 (+3)13 (+1)
Skills Acrobatics +7, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +1

Possessions: 1300 gp.


Social Check DCs

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