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NPC Generator

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Advanced [show]


Ishte Blame, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her longsword, she is not a threatening figure. She has purple hair. Her eyes are likewise black.

Personality: She is fixated on the number 16. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A true patriot, Ishte would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was granted divine powers by her dying sister.

Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane. Bonds: Military, Religious. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Ishte Blame, Female Tiefling Cleric 3
Medium (5'1") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 17 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 3000 sp. 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Don Mori, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his red hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Flaws: Shy, Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Don Mori, Male Human Commoner 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)9 (-1) 16 (+3)7 (-2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Adelard Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a yellow suit, tan shirt, and blue tie. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of illithids once and for all.

History: Adelard was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Marshal.

Motivation: To end his boredom; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Optimist. Flaws: Mundane. Bonds: Enemies, Job, Military. Occupation: Marshal

Voice: American accent

Attributes [hide]

Adelard Dumph, Male Half-Elf Paladin 1
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Smoking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to cover his moderate length orange fur. His copper eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he's looking for his big break

Ideals: Philantrophist, Artistic. Bonds: Adventurer, Nature, Guardian. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Smoking Treat, Male Tabaxi Ranger 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 16 (+3)15 (+2)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2000 gp. Silver comb with moonstones (1000 gp). A necklace of small pink pearls (2000 gp). Gold dragon comb with red garnet eye (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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