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NPC Generator

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Advanced [show]


Myathethil Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is cut short with large spiked bangs in the front. Her amber eyes peer out from beneath her wide-brimmed tan hat.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Myathethil was born the youngest of three triplets. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Seamstress and was forced into it by her family.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor, Family. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Myathethil Caerdonel, Female Elf Paladin 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)13 (+1) 10 (+0)5 (-3)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 18000 cp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Sannl Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. Her moppish chestnut hair is in a traditional bowl cut. She has a tattooed face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sannl was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and her spouse's relatives view her with great suspicion

Ideals: Joker. Flaws: Antagonistic. Bonds: Family, Nature, Religious. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Sannl Gorunn, Female Dwarf Bard 8
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 100 pp.


Social Check DCs


Three Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown leather gloves, a brown jacket, and tight pants. Her white fur is thinning but still full. Her yellow eyes are slightly larger than normal.

Personality: Three wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She comes from a rich southern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Three's homeland. Three decided to take the middle way and become a bodyguard. She ran away from her former home and has been making her living as a Shipwright for the past few years.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Disciplined, Fighting. Bonds: Immigrant, Job, Rich. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Three Candle, Female Tabaxi Paladin 10
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Athletics +4, Performance +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 250 pp. 1 Minor magic item.


Social Check DCs


Ronobe Subtlety, Female Tiefling [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She is muscular with a powerful set of arms. Her silver hair is slicked back into a classic pompadour. Her eyes are black.

Personality: Ronobe is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a pair of adventurers, Ronobe grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and a deep hatred of drow

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Ronobe Subtlety, Female Tiefling Commoner 12
Medium (5'6") Tiefling, Lawful Good (CR 12)
Armor Class 12
Hit Points 35 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4

Possessions: 2000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs

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