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NPC Generator

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Advanced [show]


Oppah Reese, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her auburn hair in a flapper bob. Her hazel eyes dart from person to person.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Oppah is combative with any and all who dare try her patience in the slightest.

History: Oppah lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by illithids. Oppah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: She wants revenge against illithids.

Ideals: Athletic, Justice. Bonds: Enemies, Family. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Oppah Reese, Female Gnome Rogue 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Marigold Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'8" and has a large white mantle and cape that has been intricately interwoven into her black robe. Her right hand appears badly burned and disfigured. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She is a Miller first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.

History: Gifted from a young age, Marigold studied abroad. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. She has achieved small success as a Miller.

Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend

Ideals: Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Marigold Littlefoot, Female Halfling Rogue 12
Small (2'8") Halfling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 40 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Investigation +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Aquan, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Jade (160 gp). Freshwater pearl (11 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lidda Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears red painted combat armor at almost all times. She has done her best to style her blonde hair to look like a famous performer. Her eyes, though not visible through her cowl, are violet.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She uses divination through singing.

History: She was born in the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lidda. She moves from town to town, unable to find a place to settle.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Gifted. Bonds: Poor, Criminal record, Immigrant. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Lidda Porridgepot, Female Halfling Sorcerer 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1 Minor magic item.


Social Check DCs


Alain Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is dressed in earthy colors with a red and white handkerchief worn on her right side. She wears her blonde hair up. She wears round tiny glasses practically rammed into her face.

Personality: She is overprotective of those who hire her services. Flattery will make her almost putty in your hands.

History: She is a Deep Scion in disguise. Alain abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Sabotage a competitor; and wants her loneliness to end

Flaws: Insane, Selfish. Bonds: Guardian, Adventurer, Has a crush, Job. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Alain Goodbarrel, Female Halfling Paladin 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2800 sp.


Social Check DCs

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