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NPC Generator

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Advanced [show]


Ella Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a violet collared shirt and pastel skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her auburn hair is smooth and relatively long. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She plays an instrument quite well.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their daughter. She worked as a Engraver, and she later adopted a second daughter.

Motivation: Find a way to reverse the transformation of her brother; and she is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful. Bonds: Family, Slave, Nature. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Ella Arnuanna, Female Half-Elf Barbarian 2
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 280 gp.


Social Check DCs


Raam Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Navigator profession.

History: Born in the west to a Butcher, Raam learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and to be a navigator again

Ideals: Athletic. Flaws: Cynical. Bonds: Job, Adventurer, Rich. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Raam Horror, Male Tiefling Sorcerer 5
Medium (5'3") Tiefling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 500 gp. Black pearl (800 gp). Golden yellow topaz (800 gp). Pink pearl (80 gp).


Social Check DCs


Blorg Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. With bright red hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Bellfounder in town.

History: Blorg lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. He became a Bellfounder soon after.

Motivation: An old rival family wants him found.

Ideals: Fighting, Opinionated. Bonds: Poor, Job, Family. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Blorg Sheldon, Male Half-Orc Expert 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Elven, Goblin
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 9000 sp. Golden yellow topaz (400 gp).


Social Check DCs


Millicent Kensley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is renowned for her bright grey dresses and hats. She has slicked back silver hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Millicent is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born in the west, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and her relatives are trying to arrange a marriage

Flaws: Depressed. Bonds: Family, Immigrant, Adventurer. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Millicent Kensley, Female Human Aristocrat 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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