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NPC Generator

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Advanced [show]


Riardon Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is kept up in a ponytail inside a top hat. He wears round tiny glasses practically rammed into his face.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Riardon Wasanthi, Male Elf Barbarian 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)10 (+0) 9 (-1)13 (+1)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Caeldrim Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his right hand. His red hair is lengthy and is close to two feet long. He has gleaming, smiling blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the west to a Sellsword, Caeldrim learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caeldrim took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has never given up on his poetry dream.

Motivation: Sabotage a competitor; and to be a ploughman again

Ideals: Artistic. Flaws: Secretive. Bonds: In love, Job, Nature. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Caeldrim Xiloscient, Male Elf Warlock 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 2700 sp.


Social Check DCs


Uzza Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears suspenders and green workpants. Her shirt is tan, and she wears a heavy green leather apron most of the time. Her hair is black and curly. She wears large thick round spectacles.

Personality: This woman loves singing and to teach people singing more than just about anything. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in a small island village. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Nature, Religious. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Uzza Debauchery, Female Tiefling Warrior 16
Medium (4'8") Tiefling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 116 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills History +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 10000 gp. Smoky quartz (60 gp). Fire opal (1000 gp). Brown-green garnet (160 gp). Carnelian (60 gp). Violet garnet (1200 gp). Rhodochrosite (10 gp). Fire opal (1000 gp). Moss agate (10 gp). Rock crystal (60 gp). Deep green spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. With bright auburn hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Fonkin grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Fonkin Folkor, Male Gnome Expert 7
Small (3'5") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Rock crystal (40 gp). Deep blue spinel (1000 gp).


Social Check DCs

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