Hugolina Rutherford, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her hair in dreadlocks. This brown eyed northerner is not easily forgotten.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a font of random trivia from the lore and stories she has discovered
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Hugolina was left her mother's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Logical. Bonds: Military. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 78 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Old masterpiece painting (2100 gp).
Charles Weld, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, he is not a threatening figure. He has brown hair. His eyes are hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and find a way to reverse the transformation of his brother
Flaws: Antagonistic. Bonds: Family, Adventurer, Rich. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1000 gp. Brass mug with jade inlays (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dell Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she very much looks the part of a Assassin. Her hair is red and very short. She has violet eyes.
Personality: She is very quiet and rarely speaks above a whisper. She also has developed a complete distrust of the Mortician profession.
History: She got into the Assassin business at a young age. Dell was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dell decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and further expansion of business
Flaws: Shy. Bonds: Job, Criminal record, Immigrant, Has a crush. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 29 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 30000 cp.
Theriatis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has white hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Theriatis was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. During his travels, Theriatis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theriatis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theriatis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend.
Ideals: Opinionated. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Golden yellow topaz (600 gp). Peridot (60 gp). Bloodstone (60 gp). 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


