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Advanced [show]


Matilda Morley, Female Human [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is muscular with a powerful set of arms. Her white hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Matilda was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Dyer and was forced into it by her family; and she feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Family, Criminal record. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Matilda Morley, Female Human Wizard 9
Medium (5'8") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 12 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 90000 cp. Star rose quartz (30 gp). Azurite (10 gp). Banded agate (10 gp). Hematite (10 gp). Blue sapphire (700 gp). Rich purple corundum (700 gp). Onyx (30 gp). Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Art Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her long beige fur kept up in a rat tail. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Art grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Bonds: Guardian, Has a crush, Adventurer. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Art Candle, Female Tabaxi Paladin 10
Medium (4'7") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 72 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Persuasion +5
Senses Passive Perception 14
Languages Common, Sylvan, Aquan, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 2100 gp. Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Boddynock Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue cloak and cross-gartered grey stockings. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He became a Spice Merchant soon after.

Motivation: He's in love; and he's attracted to the pc

Ideals: Logical. Flaws: Selfish, Antagonistic. Bonds: Job, Has a crush. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Boddynock Daergel, Male Gnome Aristocrat 14
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 120 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)16 (+3) 9 (-1)12 (+1)
Skills Nature +8, Survival +4
Senses Passive Perception 9
Languages Common, Gnome, Elven, Gnoll, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 1000 gp. Eye agate (9 gp). Fiery yellow corundum (400 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Falkrunn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, but even with her fine clothing she looks run-down. Sporting a silver mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Falkrunn took refuge in the large cave and found the beat up flail and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and to be a brewer again

Ideals: Opinionated. Flaws: Shy. Bonds: Nature, Adventurer, Job. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Falkrunn Balderk, Female Dwarf Paladin 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)15 (+2) 9 (-1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs

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