Qualen Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy silver hair. He has gray eyes and a tan hat with a green feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.
History: Qualen was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He now owns his own business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Selfish. Bonds: Poor, Military, Job, Immigrant. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Banded agate (8 gp). Chrysoberyl (130 gp). Jasper (50 gp). Chrysoprase (50 gp). 1 Superior lock. 1 Silk rope. 1 Masterwork Thieves’ tools.
Xanaphia Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is renowned for her bright blue dresses and hats. She has a very tight haircut. Her gray eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing herself, she comes off as nervous. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: The child of eastern immigrants she idolized her father. Over the years she perfected her riding and shooting skills. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Doesn't want to be a Detective and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Immigrant, Nature, Family. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 15
Hit Points 42 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 21 (+5) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2300 gp. Golden yellow topaz (600 gp). Zircon (30 gp). Aquamarine (600 gp). Moonstone (30 gp). Coral (130 gp). Rose (30 gp). White pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hupe Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a brown scarf. His skin is fair and his fingers are delicate and long. His red hair is cut short. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a desert tribe. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He's looking for his big break; and a deep hatred of drow
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 70 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Black opal (900 gp). Deep blue spinel (1100 gp). Jade (90 gp). Aquamarine (1100 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Srorthen Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his brass crest to look like a famous performer. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the south to a Banker, Srorthen learned a great deal about his father's area of expertise. His childhood dream was to be a Shoemaker, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 6 (-2) | 18 (+4) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Auran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

