Chenna Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female is wearing a tight white one piece outfit complete with pants, hood, and a cape. She is tall, broad shouldered and powerfully built. Her hair, while still mostly brown, has prominent grey streaks. She wears a mask on her face.
Personality: A deeply religious woman she believes everything happens for a reason. As long as the job gets done she does not care how it got done.
History: She was born to a criminal king-pin and mafia family She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.
Motivation: She doesn't get along with people that don't share her tastes; and she is compelled to act according to her religious beliefs
Ideals: Professionalism, Philantrophist, Impeccable. Bonds: Religious, Criminal record. Occupation: Baker
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20 pp.
Caramip Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'2" and wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon her head. She keeps her long blonde hair kept up in a rat tail. She has hazel eyes.
Personality: She is almost excessively polite to everyone, even when angry. Further she is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an apprentice working in her father's forge. She struck the Actor job and began her own company from there.
Motivation: She feels kind of lost in life; and she has a rivalry with the church that dominates her actions
Flaws: Shy, Addict, Depressed. Bonds: Religious, Job. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 180 gp. Malachite (4 gp). 1 Masterwork Common Melee.
Travok Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. He has moderate length blonde hair. He has a dull look in his brown eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Travok took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Adventurer, Nature. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Aura Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. Her brown fur is lengthy. She wears crescent spectacles with a black brim.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: When she was but 5 years old her parents immigrated from the north. A freak accident while working with her Miner mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a crush on the local Miner.
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Has a crush, Immigrant. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 18)
Armor Class 12
Hit Points 108 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll, Infernal
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
Possessions: 12000 gp. Blue quartz (14 gp). Amber (140 gp). Jet (140 gp). Black pearl (1400 gp). Golden yellow topaz (1400 gp). Amethyst (140 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


