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NPC Generator

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Advanced [show]


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. He wears his brown hair down. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Tailor. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Tailor for hire.

Motivation: To be a Knight again; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Job, Slave. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Dondon Jamjar, Male Halfling Adept 8
Small (3'3") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 41 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He is typically in his Barrister uniform. He has shaved his head bald. His violet eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: Nalral hails from a village terrorized by giants. A gifted student he started as a Blacksmith, but he got bored and became a Barrister. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Nalral never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Many giants want him driven away; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Job, Enemies, In love. Occupation: Barrister

Voice: German accent

Attributes [hide]

Nalral Daerdahk, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Halfling, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Ortegar Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is cut close to his head. He has violet eyes and a white hat with a violet feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ortegar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ortegar. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Criminal record. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ortegar Appleblossom, Male Halfling Druid 7
Small (3'0") Halfling, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 48 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)14 (+2) 4 (-3)9 (-1)
Skills Perception +0, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Giant, Celestial
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 sp.


Social Check DCs


Sarah Gresham, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her dagger ready. Her white hair is cut short. She wears a mask on her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Sarah Gresham, Female Human Monk 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs

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