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NPC Generator

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Advanced [show]


Skûn Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his violet robe, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. This brown eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a slaver, Skûn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom; and he is content

Ideals: Disciplined, Professionalism. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Skûn Gresham, Male Half-Orc Monk 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Athletics +7, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel small hat and pastel clothes. His cinnamon fur is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has worked as a Tanner like his father before him.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Passionate. Flaws: Insane, Selfish. Bonds: Immigrant, Job, Adventurer. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Quick In the Wind, Male Tabaxi Expert 4
Medium (6'0") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears a well pressed and immaculate suit (or dress). His moppish black hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Layabout and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Disease, Shy. Bonds: Slave, Rich, Job. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Aldous Staurheim, Male Human Ranger 9
Medium (5'7") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His fur is black and very short. His eyes are likewise green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Sculptor, Aura learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and money/treasure

Flaws: Antagonistic, PTSD. Bonds: Job, Criminal record, Rich. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Aura Timber, Male Tabaxi Fighter 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 5 (-3)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 100 gp.


Social Check DCs

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