Akmen Verity, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears dark leathers with embroidery. His right hand appears badly burned and disfigured. His hair is short and brown. His white eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Akmen was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Akmen has worked very hard to control his curse. He has worked as a Detective like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Antagonistic, Hedonist, Disease. Bonds: Job. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 600 gp.
Rosamund Ryley, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Beggar uniform. She carries with her a set of sais on her belt, each one with a topaz on the hilt. She wears a top hat to hide her balding. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rosamund took refuge in the old dungeon and found the beat up sai and armor she uses now. She inherited the family business which she has now maintained for 2 years.
Motivation: Sabotage a competitor; and expand her business
Ideals: Fighting, Optimist, Philantrophist. Bonds: Job, Nature. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Rinn Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan costume with the symbols of luck on her torso. Her hair is cut close to her head. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Rinn never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, In love, Adventurer. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 7 (-2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Ruloth Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of sickles on her belt, each one with a jet on the hilt. Her crest is short and bronze. Her gold eyes peer out from beneath her broad green hat.
Personality: Eccentric and domineering, Ruloth will drive conversation. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Ruloth grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is greedy.
Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 13
Hit Points 43 (18d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 6 (-2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Draconic
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 |
Possessions: 10000 gp. Silver ewer (90 gp). Black velvet mask with numerous citrines (50 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Black velvet mask with numerous citrines (50 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Gold dragon comb with red garnet eye (1700 gp). Solid gold idol (1000 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). An abacus with copper, silver and gold markers (50 gp). An abacus with copper, silver and gold markers (50 gp). Gold music box (4000 gp). Silver comb with moonstones (200 gp). Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Cloth of gold vestments (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


