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NPC Generator

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Advanced [show]


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is muscular with a powerful set of arms. His golden hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Einkil was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Einkil took refuge in the large cave and found the beat up longsword and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and to protect his home

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Nature, Guardian. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Einkil Holderhek, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)3 (-4)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 380 gp.


Social Check DCs


Murook Byron, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple grey line shooting up and back down. Her hair is cut close to her head. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily eccentric. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born several months after her father was called into army service. She was taken as a slave by a traveling circus and forced to perform She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out

Ideals: Justice. Flaws: Insane. Bonds: Military, Slave. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Murook Byron, Female Half-Orc Adept 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


Reynard Marley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears bulky brown painted plate armor. His black hair and beard is wavy and long. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted druidic powers by his dying sister.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Family, Rich. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Reynard Marley, Male Human Expert 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 4000 sp. Jade (70 gp). Chalcedony (60 gp). Black opal (1500 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mastema Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her ceremonial dagger. She has a slight overbite and is overall scrawny. Her blue hair is knotted and matted. Her eyes, though not visible through her cowl, are silver.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She receives visions of the future at random moments

History: She was born blind and as such lacked many opportunities for work. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Family. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mastema Luck, Female Tiefling Wizard 2
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Terran, Druidic, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 230 gp. Brass mug with jade inlays (200 gp). Solid gold idol (500 gp). Solid gold idol (500 gp). 1 Darkwood Shield.


Social Check DCs

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