Ronobe Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a black armored body suit, with a simple green line shooting up and back down. She has moderate length blue hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Insomniac, Cynical, Impulsive. Bonds: Religious. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Just what you see.
Marastyr Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. Her moppish brown hair is in a traditional bowl cut. Her amber eyes dart from person to person.
Personality: Marastyr wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Marshal, but she got bored and became a Glassblower. She ran away from her former home and has been making her living as a Glassblower for the past few years.
Motivation: She has decided she is irredeemable; and a strong sense of loyalty to gnomish people
Ideals: Disciplined. Flaws: Disease, Racist. Bonds: Criminal record, Job. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Brown-green garnet (160 gp). Jet (160 gp). 1 Simple lock.
Kansif Barton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. She wears a top hat to cover her moderate length chestnut hair. Her brown eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: When she was but 8 years old her parents immigrated from the south. She was taken as a slave by a traveling circus and forced to perform She used her abilities to travel the world and help people.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Slave, Adventurer. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 30 pp.
Puyet Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman typically wears white cloth garments or leather armor, and sports empty pouches on her belt. Her brown hair, when down, is lengthy. She has a tattooed face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a minor phobia of water and hates getting wet.
History: She got into the Barber business at a young age. She dropped out of school before completing her studies. She has set out to sabotage the competition.
Motivation: Retire the richest woman in the north; and sabotage a competitor
Ideals: Philantrophist, Logical, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 9
Hit Points 74 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 2000 gp. Deep blue spinel (200 gp). Aquamarine (200 gp). Alexandrite (200 gp). Emerald (1000 gp). Chrysoprase (30 gp). Jacinth (4000 gp). Lapis lazuli (8 gp). Black pearl (200 gp). Jasper (30 gp). Blue diamond (4000 gp). Azurite (8 gp). Black opal (1000 gp). Alexandrite (200 gp). Deep green spinel (80 gp). Amethyst (80 gp). Emerald (1000 gp). Black pearl (200 gp). Malachite (8 gp). Amethyst (80 gp). Hematite (8 gp). Sard (30 gp). White pearl (80 gp). Amber (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!


