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NPC Generator

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Advanced [show]


Hadarai Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears blue cloth garments or leather armor. His silver hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. When Hadarai reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Nature, Military. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Hadarai Cithreth, Male Elf Aristocrat 11
Medium (5'4") Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)18 (+4) 13 (+1)14 (+2)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc, Terran, Gnoll
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +6

Possessions: 600 gp. Alexandrite (700 gp). Aquamarine (700 gp). Violet garnet (700 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Orsik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 11 years.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Bonds: Job, Religious, Enemies. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Orsik Helcral, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Spear In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length gray fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Cynical. Bonds: Slave, Immigrant, Guardian, Religious. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Spear In the Morning, Male Tabaxi Paladin 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Deception +3, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1200 gp. Golden pearl (160 gp). Malachite (12 gp). Black pearl (300 gp).


Social Check DCs


Bucklal Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his blue robe. He keeps his golden hair in a pixie cut. His eyes are a pleasant blue.

Personality: This man loves writing and to teach people writing more than just about anything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Bucklal was born the youngest of three triplets. His martial abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father.

Ideals: Artistic, Gifted. Bonds: Family, Rich. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Bucklal Silvereyes, Male Halfling Monk 7
Small (3'3") Halfling, Lawful Good (CR 7)
Armor Class 16
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5

Possessions: 1100 gp. Obsidian (7 gp). Star ruby (1200 gp). Jasper (80 gp).


Social Check DCs

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