Kassoon
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NPC Generator

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Advanced [show]


Barendd Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head. His hair is auburn and curly. He has a tattooed face.

Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He got into the Animal Trainer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and wants to work out more often

Ideals: Artistic, Athletic. Flaws: Hedonist. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Barendd Bloodkith, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 11 (+0)6 (-2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Uthemar Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man sports violet clothing, slightly heavier than average wear and is in decent physical shape. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Uthemar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Shy, Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Uthemar Mellerelel, Male Half-Elf Warrior 6
Medium (4'11") Half-Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Nature +5, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Celestial, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Merihim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He keeps his long chestnut hair kept up in a rat tail. His silver unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: Merihim was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease, Hedonist. Bonds: Poor, Adventurer. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Merihim Light, Male Tiefling Monk 6
Medium (5'1") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 7 (-2)18 (+4)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Aquan, Goblin, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Xanaphia Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'8" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright black hair. Her eyes, though not visible through her cowl, are blue.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a slaver, Xanaphia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered poetry. She now owns her own business.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to open a new tavern

Ideals: Artistic. Flaws: Fearful. Bonds: Mentor, Job, Criminal record. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Xanaphia Fasharash, Female Half-Elf Adept 2
Medium (5'8") Half-Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs

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