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Advanced [show]


Richard Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and chestnut. His fierce violet eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting. Flaws: Mundane, Impulsive, Antagonistic. Bonds: Poor. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Richard Huxley, Male Human Wizard 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Armara Absence, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a large black jacket. She is bristling with hidden weapons, mostly lances and kukris. She has wavy brown hair. Her black eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a white middle class family as the only child. Armara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Armara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father

Flaws: Insomniac, Fearful, Mundane. Bonds: Criminal record, Family. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Armara Absence, Female Tiefling Adept 6
Medium (5'11") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 12 (+1)19 (+4)
Skills Nature +5, Performance +7
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, green, dusty cloak. He has dyed his greying blue hair a little too much giving a sharp blue color. He is baby faced.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He wants revenge against illithids; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Enemies, Rich, Nature. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Andram Serenity, Male Tiefling Monk 11
Medium (6'5") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)19 (+4) 16 (+3)12 (+1)
Skills Intimidation +5, Nature +8
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Sylvan, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2000 gp. Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (90 gp). Old masterpiece painting (1900 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. He has a slight overbite and is overall scrawny. He wears his brown fur down. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich southern family. Through the years after Windy was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Windy's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: Revenge; and many illithids want him driven away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Rich, Enemies. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Windy In the Morning, Male Tabaxi Sorcerer 6
Medium (5'6") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 7 (-2)16 (+3)
Skills Athletics +2, Medicine +1
Senses Passive Perception 8
Languages Common, Terran, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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