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NPC Generator

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Advanced [show]


Az-Bror Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. Through the years after Az-Bror was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Az-Bror's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Az-Bror and his spouse have recently divorced.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Philantrophist, Extrovert. Flaws: Insane, Antagonistic. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Az-Bror Myerscough, Male Half-Orc Warrior 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)10 (+0) 16 (+3)6 (-2)
Skills Athletics +6, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp.


Social Check DCs


Isabella Beckwith, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has a long black ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is able to make almost anything out of random pieces of junk.

History: Born in a small village she learned the ways of the warrior from her mother. While studying, she fell in love. They married and had a daughter. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Isabella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love

Ideals: Gifted, Fighting. Flaws: Greedy. Bonds: In love. Occupation: Roofer

Voice: German accent

Attributes [hide]

Isabella Beckwith, Female Human Ranger 9
Medium (5'7") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 240 pp. Jeweled anklet (1000 gp). Brass mug with jade inlays (200 gp). Silver ewer (90 gp). 1 Minor magic item.


Social Check DCs


Irann Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears tan leather gloves, a tan jacket, and tight pants. She has wavy silver hair. Her eyes are a pleasant blue.

Personality: Irann hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She has all her life been fascinated with painting.

History: Sold as a small child to a wizard, Irann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Irann Arnuanna, Female Elf Druid 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Elizabeth Ainsley, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has moderate length silver hair. Her eyes are violet and she is always smoking a pipe.

Personality: Prone to second guessing herself, she comes off as nervous. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Elizabeth was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has drifted from career to career and currently works as a Herbalist.

Motivation: To find somewhere to settle down; and marry her brother to traveling adventurers

Flaws: Shy, Fearful, Mundane. Bonds: Family, Job. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Elizabeth Ainsley, Female Human Aristocrat 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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