Fonkin Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He has a moderate pudge and is not very fit. His blonde hair is heavily combed to the left. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He is searching for what he claims is his rightful reward.
Motivation: He has a crush on the local Layabout; and regain custody of his son
Flaws: Addict, Racist. Bonds: Family, Adventurer, Has a crush. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1200 gp). Carved bone or ivory statuette (20 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).
Dûshrat Watson, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He typically wears white cloth garments or leather armor. His red hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Dûshrat has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Family. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp. Star rose quartz (70 gp). Obsidian (5 gp). Red-brown spinel (100 gp). Deep green spinel (100 gp). Moonstone (70 gp).
Raam Grace, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blue hair has been sun bleached extensively. He has a tattooed face.
Personality: Eccentric and domineering, Raam will drive conversation. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: Many drow want him driven away; and to pay off his debts
Ideals: Extrovert. Flaws: Selfish, Addict. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 88 (18d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 19
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
Possessions: 1600 pp. Blue quartz (7 gp). Violet garnet (200 gp). Deep green spinel (70 gp). Rock crystal (30 gp). Blue quartz (7 gp). Moss agate (7 gp). Sardonyx (30 gp). Golden yellow topaz (200 gp). Hematite (7 gp). Deep blue spinel (200 gp). Hematite (7 gp). Onyx (30 gp). Citrine (30 gp). Azurite (7 gp).
Rieta Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, constantly wearing a black suit, pastel shirt, and green tie. Her blue hair has been sun bleached extensively. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also hits on women, regardless of circumstances.
History: She was born in the north, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and many orcs want her driven away
Ideals: Joker. Bonds: Has a crush, Immigrant, Criminal record, Enemies. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: Citrine (60 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

