Tervaround Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she very much looks the part of a Farmer. She has wavy red hair. She has gleaming, smiling green eyes.
Personality: Her tongue was cut out and she uses sign language. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born into a rich family. Her father was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.
Motivation: To be a Slave Trader again; and sabotage a competitor
Ideals: Persistence. Flaws: Disease. Bonds: Job, Slave, Rich. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 46000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Galiena Coombs, Female Human [Permalink]
Personal [hide]
Description: This eastern woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Her moppish silver hair is in a traditional bowl cut. Her eyes are hazel and catlike.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a Apothecary, her mother struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She is untrained/undisciplined, which makes her dangerous.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Passionate. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1500 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Warryn Beren, Male Gnome [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His white hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He can't help but pocket interesting objects he comes across
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the large cave and found the beat up morningstar and armor he uses now. He left for the west, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Racist. Bonds: Criminal record, Immigrant, Nature, Family. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 20 gp.
Seere Peace, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a black shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her hair is dark red and curly. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to loving parents in a slum to the east. Seere was born on a far eastern forest where she grew up under the tutelage of her father, an expert Locksmith. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She doesn't get along with people that don't share her tastes; and she has passion for adventuring and risk
Ideals: Professionalism, Impeccable. Bonds: Adventurer, Poor, Immigrant. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 cp. Red garnet (80 gp). 8 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!


