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NPC Generator

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Advanced [show]


Valida Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears bulky brown painted plate armor. She keeps her silver hair in a pixie cut. Her eyes are hazel.

Personality: She can speak with the recently deceased. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Valida lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Baker, but she got bored and became a Miner. She has set out to sabotage the competition.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and an old rival family wants her found

Ideals: Gifted, Impeccable. Bonds: Family, Job, Debt. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Valida Steelfist, Female Dwarf Warrior 6
Medium (3'11") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 61 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 800 gp.


Social Check DCs


Pikar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He very much looks the part of a Hunter. He keeps his long silver hair kept up in a rat tail. He has several tiny aquamarine earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Hunter.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Job, Rich, In love. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Pikar Honeypot, Male Halfling Barbarian 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Oppah Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is white. Her eyes are a pleasant violet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oppah took refuge in the ruined castle and found the beat up axe and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and she is unsatisfied with her job

Bonds: Rich, Job, Religious, Nature, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Oppah Tarkelby, Female Gnome Cleric 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 16 (+3)8 (-1)
Skills Intimidation +1, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Avice Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow armored body suit, with a simple red line shooting up and back down, and carries sickles. Her hair is short and brown. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Mentor. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Avice Fahrend, Female Half-Elf Aristocrat 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)16 (+3) 14 (+2)12 (+1)
Skills Athletics +2, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 800 gp.


Social Check DCs

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