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NPC Generator

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Advanced [show]


Dynamic Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'5". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a morningstar. His red fur is lengthy. He wears a mask on his face.

Personality: Dynamic is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he feels kind of lost in life

Ideals: Extrovert. Flaws: Depressed. Bonds: Religious, Military, Adventurer. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Dynamic Candle, Male Tabaxi Sorcerer 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky green painted plate armor. His hair is red and very short. His white eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Mantus was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Disciplined, Justice. Bonds: Criminal record, Military, Slave. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mantus Fluke, Male Tiefling Wizard 3
Medium (6'10") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 9 (-1)18 (+4)
Skills Perception +1, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is braided into rings. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Animal Trainer, Trym learned a great deal about his mother's area of expertise. A few years later when the north was not economically sound they moved to his current location. He has taken up work as a Animal Trainer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a laborer again

Ideals: Impeccable. Flaws: PTSD. Bonds: Adventurer, Job, Immigrant. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Trym Kent, Male Human Sorcerer 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 37 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +5, Deception +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 3100 gp. Rhodochrosite (7 gp). Golden yellow topaz (400 gp). Red-brown spinel (140 gp). Tourmaline (140 gp). Peridot (30 gp). Chrysoberyl (140 gp). Red garnet (140 gp). Malachite (7 gp).


Social Check DCs


Hrathy Prescott, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a white collared shirt and pastel skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She has wavy golden hair. Her brown unseeing eyes seem to look past you.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was always a brilliant, if unscrupulous mind. Through the years after Hrathy was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Hrathy's father didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Disease, Antagonistic, Insane. Bonds: Enemies. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Hrathy Prescott, Female Half-Orc Commoner 7
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 500 gp.


Social Check DCs

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