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NPC Generator

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Advanced [show]


Cockaby Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, green shirt, and grey tie. His tied-back hair is silver. He has brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: Gifted from a young age, Cockaby studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cockaby took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Gifted, Philantrophist. Flaws: Fearful. Bonds: Job, Nature. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Cockaby Timbers, Male Gnome Wizard 13
Small (3'6") Gnome, Lawful Evil (CR 13)
Armor Class 11
Hit Points 100 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 20 (+5)12 (+1) 14 (+2)16 (+3)
Skills Deception +7, History +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). A roughly beaten golden orb (180 gp). Silver comb with moonstones (400 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Old masterpiece painting (1200 gp). Gold and ruby ring (3000 gp). A roughly beaten golden orb (180 gp). Old masterpiece painting (1200 gp). 1 Minor magic item.


Social Check DCs


Duvamil Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this southern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver hair is knotted and matted. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has always had a great fascination with Tabaxi culture. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the south, certain she would find work there.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Athletic. Flaws: Racist. Bonds: Poor, Religious, Immigrant. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Duvamil Oomtrowl, Female Gnome Cleric 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Amethyst (110 gp).


Social Check DCs


Creega Hampton, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Mayor, who enjoyed hunting, Creega was taken on many hunting expeditions. Her arcane abilities were realized during a raid on her village. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Professionalism, Fighting, Gifted. Bonds: Poor, Nature, Criminal record. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Creega Hampton, Female Half-Orc Commoner 1
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Gormogord Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He wears his hair in dreadlocks. His eyes are gray and catlike.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He got into the Farmer business at a young age. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Opinionated, Professionalism. Bonds: Job, Poor, Adventurer. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Gormogord Fastfoot, Male Halfling Adept 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)9 (-1) 11 (+0)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 6000 sp.


Social Check DCs

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