Finellen Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She wears a feathered hat to hide her balding. This gray eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Finellen will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their son. She worked as a Locksmith, and she later adopted a second son.
Motivation: To unite with her sister; and she would like to get married and retire
Ideals: Extrovert. Flaws: Secretive. Bonds: Rich, Family, Has a crush. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 31 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll, Orc, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 pp. Fiery yellow corundum (900 gp). Black pearl (1000 gp). Tiger eye turquoise (9 gp).
Roger Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. His hair is short and red. He has a dull look in his violet eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south to a Dyer, Roger learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying sister.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Gifted, Athletic. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 12)
Armor Class 9
Hit Points -6 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 3 (-4) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 gp. Pink pearl (150 gp). Moss agate (9 gp). Chalcedony (20 gp). Hematite (9 gp). Azurite (9 gp). Lapis lazuli (9 gp). Red garnet (150 gp). Black pearl (400 gp). 1 Minor magic item.
Mary Yorke, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a grey feathered hat and grey clothes. She sports a flattop hair cut. Her blue eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. She works hard and plays hard.
History: The child of western immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to unite with her brother
Flaws: Impulsive, Hedonist, Racist. Bonds: Immigrant, Criminal record, Family. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10 pp.
Rathkran Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brass crest to look like a famous performer. He has red eyes and a black hat with a tan feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Rich, Religious. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 4000 cp. 1 Silk rope. 1 Masterwork manacles. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!


