Helja Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a green scarf. Her silver hair has been sun bleached extensively. She has green eyes and a grey hat with a green feather.
Personality: She snorts whenever she laughs or is feeling confident. She is frequently practicing swordplay.
History: Helja lived on a farm with her father, near the main road leading to a nearby town. When Helja reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted druidic powers by her dying brother.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Military, Family. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 19 (+4) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 240 gp. Aquamarine (600 gp). Iolite (50 gp).
Tomi Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky white painted plate armor. His long silver hair is drawn into a two foot long braid. His eyes are a pleasant gray.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Flaws: Greedy. Bonds: Slave, Military, Job, Religious. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 59 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: Just what you see.
Nimble Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears pastel leather gloves, a pastel jacket, and tight pants. She keeps her red fur in a pixie cut. This yellow eyed westerner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has achieved small success as a Performer.
Motivation: To be a Gardener again; and further expansion of business
Flaws: Racist, Mundane, Insane. Bonds: Poor, Job. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 51 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Aquamarine (700 gp). Peridot (80 gp). Chalcedony (80 gp). Malachite (9 gp). Alexandrite (700 gp). Aquamarine (700 gp).
Pyra Joy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears green leather gloves, a green jacket, and tight pants. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She has styled her blue hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She invites people to come help in her community garden.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pyra took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She used her abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 19 (+4) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Druidic, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


