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NPC Generator

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Advanced [show]


Verna Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. Sporting a white mohawk this woman's hair draws a lot of attention. Her face is covered beneath a completely black helmet.

Personality: Calm and collected, she is a well trained Fisher. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered south to less war torn lands. She tends to her Fisher job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Flaws: PTSD. Bonds: Job, Immigrant, Mentor. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Verna Swiftwhistle, Female Halfling Expert 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Seraphina Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a white cloak and cross-gartered black stockings. Beneath her clothing is a huge mess of scar tissue. With bright brown hair. Her eyes are a pleasant amber.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was always a brilliant, if unscrupulous mind. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Insane. Bonds: Slave, Military. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Seraphina Strongbones, Female Halfling Rogue 6
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Right-Handed Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a pastel shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She has styled her yellow fur well, parting it to the left. She has a tattooed face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is frequently practicing swordplay.

History: Right-Handed lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Right-Handed took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her absent mother.

Ideals: Athletic, Impeccable. Bonds: Military, Family, Nature. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Right-Handed Of Storm, Female Tabaxi Monk 2
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 11 (+0)5 (-3)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 150 gp. 1 Chain shirt.


Social Check DCs


Gale Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is wearing a long, pastel cloak, he is not a threatening figure. His brown fur is braided into rings. He has amber eyes and a pastel hat with a red feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Fletcher.

Motivation: Regain custody of his daughter; and he is content

Flaws: Disease, Mundane. Bonds: Family, Enemies, Job. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Gale Shore, Male Tabaxi Rogue 12
Medium (5'1") Tabaxi, Lawful Neutral (CR 12)
Armor Class 15
Hit Points 82 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Deception +5, Investigation +6
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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