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NPC Generator

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Advanced [show]


Pandjed Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries with him a set of morningstars on his belt, each one with a jet on the hilt. His long white crest is drawn into a two foot long braid. He has a dull look in his gold eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Gardener business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Gardener. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Job, Guardian, Family. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pandjed Gygazzylyshrift, Male Dragonborn Expert 8
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +5

Possessions: 500 gp. Old masterpiece painting (1200 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.


Social Check DCs


Flame Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. Her fur is cinnamon and very short. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is skeptical of what others tell her and is slow to trust.

History: Flame hails from a village terrorized by giants. She helped her mother out around the business and became quite the natural. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Sabotage a competitor; and many giants want her driven away

Flaws: Shy. Bonds: Guardian, Enemies, Job. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Flame Mirror, Female Tabaxi Cleric 5
Medium (4'9") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 11 (+0)16 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Obsidian (9 gp). Lapis lazuli (9 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears grey trousers with yellow and green striped suspenders. He wears various colorful collared shirts. His golden hair is lengthy and is close to two feet long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barkeep mother left him crippled. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Addict, Disease, Insomniac. Bonds: Military. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Gerard Marley, Male Human Cleric 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Insight +5, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 sp. Amethyst (140 gp).


Social Check DCs


Tomph Cornish, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, white cloak. Her hair is short and golden. Her gray unseeing eyes seem to look past you.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A powerful brothel owner made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants her found.

Ideals: Persistence, Justice. Flaws: Disease. Bonds: Poor, Mentor, Family. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Tomph Cornish, Female Half-Orc Barbarian 2
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 10 (+0)7 (-2) 14 (+2)12 (+1)
Skills Deception +3, Nature +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 340 gp.


Social Check DCs

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