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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sekhmet Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears green trousers with brown and white striped suspenders. She wears various colorful collared shirts. Her silver hair, when down, is lengthy. Her black eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Sekhmet grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to get laid; and she's attracted to the pc

Flaws: Addict, Impulsive. Bonds: Adventurer, Nature, Has a crush. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Sekhmet Cryptic, Female Tiefling Warlock 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Orc, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 20 gp.


Social Check DCs


Reynard Barton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear grey pants and tee shirts. His hair, while still mostly auburn, has prominent grey streaks. His eyes are green.

Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Barton, Male Human Druid 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 6 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Fenriz Doom, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a black tunic with white highlights, and long violet pants that bunch up around his shoes. He keeps his blue hair in a flapper bob. His gold eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Optimist, Impeccable. Flaws: Insomniac, Insane. Bonds: Poor, Adventurer. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Fenriz Doom, Male Tiefling Barbarian 4
Medium (6'8") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Godfrey studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Poor, Family. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Godfrey Xiloscient, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 17 (+3)7 (-2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 240 gp.


Social Check DCs

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