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NPC Generator

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Advanced [show]


Ohr Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a robe, a symbol of his god around his neck, and a sai on his belt. He wears a Stetson hat to cover his moderate length chestnut hair. He has a dull look in his hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ohr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Military. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Ohr Livingstone, Male Half-Orc Commoner 2
Medium (6'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +2

Possessions: 60 gp.


Social Check DCs


Ûkrom Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears an entirely black suit with white socks and a vest with buckled shoes. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He has achieved small success as a Marshal.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Secretive, Insomniac. Bonds: Adventurer, Immigrant, Job. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Ûkrom Tatum, Male Half-Orc Wizard 3
Medium (6'0") Half-Orc, Neutral Good (CR 3)
Armor Class 7
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Perception +1, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Beleth Grace, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a faded coat and loose pants complete with feathered hat. Her purple hair is kept up in a ponytail inside a feathered hat. Her eyes are a pleasant white.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Energy wise she seems alert and responsive.

History: The child of a Actor, who enjoyed hunting, Beleth was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beleth took refuge in the large cave and found the beat up mace and armor she uses now. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants to meet her childhood hero.

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Nature, Adventurer. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Beleth Grace, Female Tiefling Commoner 5
Medium (5'3") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 11 (+0)15 (+2) 9 (-1)17 (+3)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Fallond Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His job bores him to no end. He has decided to make it more interesting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Fallond Fallack, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs

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