Salanop Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a shortbow on her belt. She keeps her blonde hair in a flapper bob. Her amber eyes are passionate and lively.
Personality: She is very quiet and rarely speaks above a whisper. The war was a terrible time for her, and Salanop does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Salanop was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Fighting, Entrepeneur. Flaws: Shy, Depressed. Bonds: Military. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 47 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Peridot (60 gp). Black pearl (600 gp). Jet (110 gp). Star rose quartz (60 gp). Amethyst (110 gp). Malachite (11 gp). Banded agate (11 gp). Deep blue spinel (600 gp). Malachite (11 gp). Amber (110 gp). 1 Medium magic item.
Perra Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is well dressed, constantly wearing a black suit, red shirt, and brown tie. Her silver crest is heavily combed to the left. She has a tattooed face.
Personality: Calm and collected, she is a well trained Locksmith. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has worked as a Locksmith like her mother before her.
Motivation: To end her boredom; and to be a adventurer again
Ideals: Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 800 gp. Zircon (80 gp). Hematite (10 gp). Zircon (80 gp). 1 Minor magic item.
Shifting Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black fur is thinning but still full. He has several tiny amber earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is obsessed with his god.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal poetry training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to clean up the streets
Ideals: Justice, Artistic. Bonds: Rich, Religious, Guardian, Adventurer. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (10 gp).
Mozikth Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man likes to wear black tank tops with white pants. His clothes are grease stained in places. He keeps his gold crest in a pixie cut. He has gleaming, smiling red eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Mozikth was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Poor, Immigrant, Slave, Adventurer. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 700 gp. Violet garnet (1200 gp). Malachite (13 gp). Aquamarine (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


