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NPC Generator

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Advanced [show]


Chenna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. She carries a battered hand crossbow and tarnished longsword as well. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chenna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Rich, Job. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Chenna Warmwater, Female Halfling Fighter 8
Small (3'1") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 79 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Onyx (80 gp). Deep green spinel (100 gp). Eye agate (7 gp). Alexandrite (300 gp). Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Adran Hanali, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Carter, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Adran is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast island. In his 18th year, his parents were killed by a drow raid, leaving Adran alone in the world. After a stint in an orphanage, he was adopted. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Joker. Bonds: Job, Family, Nature, Enemies. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Adran Hanali, Male Elf Paladin 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Elysande Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is heavily combed to the right. Her eyes are blue.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in the south, but her parents moved at a very young age to the east. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Elysande Conway, Female Half-Elf Warlock 2
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Chalcedony (20 gp).


Social Check DCs


Five Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. He wears his lavender fur up. His blue eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Mundane. Bonds: Rich, Immigrant, Religious. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Five Buttons, Male Tabaxi Warrior 6
Medium (5'8") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: 30000 cp. Moonstone (70 gp). Aquamarine (300 gp). Amber (60 gp). Brown diamond (2000 gp). 1 Minor magic item.


Social Check DCs

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