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NPC Generator

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Advanced [show]


Luthra Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is bristling with hidden weapons, mostly warhammers and swords. Her brown hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. She has worked as a Laborer like her father before her.

Motivation: She feels that her past leaves her morally obligated to help; and to be a layabout again

Ideals: Gifted. Flaws: Terse. Bonds: Poor, Criminal record, Job. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Luthra Quillsharpener, Female Gnome Wizard 5
Small (3'4") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 19 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 7 (-2)17 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 8
Languages Common, Gnome, Ignan, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 1000 sp. Star rose quartz (40 gp).


Social Check DCs


Eida Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She dresses like a well dressed Healer does. She wears her golden hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Always inclined to offer people food she seems plenty friendly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in a small island village. After coming to the age of reason, Eida took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Eida Fatrabbit, Female Halfling Cleric 4
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)12 (+1) 12 (+1)4 (-3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Average lock. 1 Average lock.


Social Check DCs


Mary Burton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. Her hair is long and silver with streaks of chestnut, and is pulled back with small grey clips. She is baby faced.

Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Disease. Bonds: Job, Criminal record, Adventurer. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Mary Burton, Female Human Sorcerer 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 60 gp.


Social Check DCs


Raam Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a white coat with blue slacks, and he perpetually has his scimitar ready. His hair is cut close to his head. His eyes, though not visible through his cowl, are red.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Raam grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Criminal record, Adventurer. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raam Anarchy, Male Tiefling Barbarian 3
Medium (6'6") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 17 (+3)18 (+4)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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