Hupe Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is slicked back into a classic pompadour. His eyes are hazel.
Personality: Hupe is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: Born to a pair of adventurers, Hupe grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Flaws: Depressed, Hedonist. Bonds: Immigrant, Adventurer, Family, Rich. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 58 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 6 (-2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1000 gp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (100 gp). Silver ewer (50 gp). Cloth of gold vestments (80 gp).
Gimble Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy chestnut hair. His green eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy, self-centered, vain, and jealous.
History: Gimble was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion
Flaws: Greedy, Selfish. Bonds: Family, Adventurer, Rich. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 8)
Armor Class 11
Hit Points 68 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. Aquamarine (1000 gp). Violet garnet (1000 gp). Rhodochrosite (8 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelaios Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green trousers with brown and black striped suspenders. He wears various colorful collared shirts. His dark red hair is drawn into a tight pony tail with a cross scrunchie. His gold eyes dart from person to person.
Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them
History: A powerful wizard made him what he is. Pelaios was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pelaios decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane, Shy. Bonds: Mentor, Criminal record, In love. Occupation: Banker
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +6
Possessions: 40000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skog Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a Stetson hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His white hair is cut short. His green eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Skog was raised in a hard working conservative environment. In his 17th year, his parents were killed by a goblins raid, leaving Skog alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Bonds: Criminal record, Job, Enemies. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


