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NPC Generator

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Advanced [show]


Darrow High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man typically wears white cloth garments or leather armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Dyer again; and money/treasure

Flaws: Shy. Bonds: Rich, Guardian, Slave, Job. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Darrow High-hill, Male Halfling Cleric 8
Small (2'10") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 16 (+3)8 (-1)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His chestnut hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a plains tribe. He found a children's book about a Halfling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Artistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Joser Goldfound, Male Halfling Warlock 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 59 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)10 (+0) 8 (-1)13 (+1)
Skills Persuasion +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Skill, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a faded coat and loose pants complete with broad hat. His clothes are grease stained in places. He wears his red hair up. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: Raam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Actor again; and expand his business

Flaws: Selfish. Bonds: Poor, Immigrant, Job. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Raam Skill, Male Tiefling Rogue 5
Medium (5'1") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Antrara Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying bronze crest a little too much giving a sharp bronze color. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born several months after her father was called into army service. When Antrara reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Actor job and began her own company from there.

Motivation: Doesn't want to be a Actor and was forced into it by her family; and her spouse's relatives view her with great suspicion

Bonds: Guardian, Family, Military, Job, Rich. Occupation: Actor

Voice: German accent

Attributes [hide]

Antrara Bhenkumbyrznaax, Female Dragonborn Aristocrat 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 18 (+4)16 (+3)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Pink pearl (150 gp). 1 Half-Plate.


Social Check DCs

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